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Boss 2 - Dead stars

Slime jumps

Select debuff:


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Right Down Down Down
Hit by Fire Ice Fire Nothing
Result Neutral Ice +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Up Up Up Left
Hit by Fire Ice Fire Nothing
Result Neutral Ice +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Left Up Up Up
Hit by Fire Ice Fire Nothing
Result Neutral Ice +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Down Down Down Right
Hit by Fire Ice Fire Nothing
Result Neutral Ice +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Up Left Left Down
Hit by Nothing Fire Fire Nothing
Result Ice +2 Ice +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Up Up Up Down
Hit by Fire Ice Fire Fire
Result Ice +1 Ice +2 Ice +1 Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Down Right Right Up
Hit by Nothing Fire Fire Nothing
Result Ice +2 Ice +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Down Down Down Up
Hit by Fire Ice Fire Fire
Result Ice +1 Ice +2 Ice +1 Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Right Left Left Down
Hit by Fire Fire Fire Nothing
Result Ice +2 Ice +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Right Down Left Left
Hit by Fire Fire Fire Nothing
Result Ice +2 Ice +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Left Right Right Up
Hit by Fire Fire Fire Nothing
Result Ice +2 Ice +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Right Up Left Right
Hit by Fire Fire Fire Nothing
Result Ice +2 Ice +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Left Down Down Down
Hit by Ice Ice Fire Nothing
Result Neutral Ice +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Down Down Down Left
Hit by Ice Fire Ice Nothing
Result Neutral Fire +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Right Up Up Up
Hit by Ice Fire Ice Nothing
Result Neutral Fire +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Up Up Up Right
Hit by Ice Fire Ice Nothing
Result Neutral Fire +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Up Right Right Down
Hit by Nothing Ice Ice Nothing
Result Fire +2 Fire +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Down Down Down Up
Hit by Ice Fire Ice Ice
Result Fire +1 Fire +2 Fire +1 Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Down Down Left Up
Hit by Nothing Ice Ice Nothing
Result Fire +2 Fire +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Up Up Up Down
Hit by Ice Fire Ice Ice
Result Fire +1 Fire +2 Fire +1 Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Left Right Right Down
Hit by Ice Ice Ice Nothing
Result Fire +2 Fire +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Down Right Right Up
Hit by Ice Nothing Ice Ice
Result Fire +2 Fire +2 Fire +1 Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Right Left Left Up
Hit by Ice Ice Ice Nothing
Result Fire +2 Fire +1 Neutral Neutral


The following table displays where to stand, and the resulting temperature after each jump.
These positions have been optimized to minimize movement allowing DPS uptime.
Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Left Down Right Right
Hit by Ice Ice Ice Nothing
Result Fire +2 Fire +1 Neutral Neutral